License and terms of use
Effective October 25, 2026. What $100 buys you, and the terms League Lens is sold under.
Acceptance
By installing, accessing, or using League Lens, you agree to these terms. If you’re agreeing on behalf of an organization, you confirm that you’re authorized to bind it.
License
In exchange for the $100 purchase price, DWMM Holdings grants you a perpetual, non-exclusive, non-transferable license to install and use League Lens on one computer at a time that you own or control, running macOS, as a League Lens server. The license is for the person who buys it, to run on a computer they own or control. The people whose phones you pair with your server don’t need a license of their own. It isn’t transferable, and you may not share, resell, sublicense, or redistribute it or its key. The server is activated once, by entering the key on the Mac that runs it, which contacts the activation service only while it’s being activated. After that the license is checked on the Mac itself and needs no further connection. It doesn’t expire, and a server that has been activated keeps its license whatever happens to the activation service or to DWMM Holdings. You may move the license to another Mac by releasing it from the old one.
League Lens for iPhone is free. Subject to these terms, you may install it on any iPhone you own or control and use it with a League Lens server, without a key. Apple’s standard license agreement for App Store apps also applies to it.
An AI model. You connect your own. Today that’s Claude Code on your own Claude subscription, which you pay Anthropic for. Codex and free local models in LM Studio are planned. Without a model, reports still come with every number, but no written analysis.
The hosted plans. The planned $20 and $40 monthly plans are separate from this license, and they aren’t built yet.
A second server at the same time. One key, one Mac. Each Mac running a server needs its own key.
Redistribution. The license lets you run it. It doesn’t let you publish, resell or bundle it, or share your key.
A promise about version 2. If there’s ever a paid upgrade, it’ll be explained when it happens, and it won’t disable the version you already bought.
Price, payment and delivery
League Lens is sold for $100, paid once. The server license has no subscription and no second charge.
Stripe handles payment. You enter your card details on Stripe’s checkout page and Stripe processes them. DWMM Holdings never sees, receives or stores them.
The license takes effect when payment completes. Delivery means the key shown on the page you return to after paying, and sent to the email address you give at checkout; it’s your responsibility to give an address that works. The software itself is downloaded from this site.
Prices are in USD. Any sales tax, VAT, or similar tax that applies where you live is added at checkout by the payment processor and shown before you pay.
Refunds
If it doesn’t work for you, ask within 30 days and you’ll be refunded. You don’t need a reason, and there’s no form to fill in or anything to prove. The full policy is a separate document in this section, and it applies wherever these terms are less specific.
What you can’t do
Don’t use League Lens to break the law, to infringe someone else’s rights, or against a system you aren’t authorized to access.
Don’t remove or hide proprietary notices, and don’t present the product as your own work.
Don’t try to get around a security control, a rate limit, or a license check.
Ownership
DWMM Holdings keeps all right, title, and interest in League Lens, including its source code, design, and marks. Anything you create with it belongs to you.
Third-party services
If the product works with a third-party service, your use of that service is governed by that provider’s terms. Its availability and pricing are outside our control.
Warranty and liability
League Lens is provided "as is," without warranties of any kind, to the extent the law allows. It’s in development, so treat it that way.
Software that moves files can lose them. League Lens is built not to: it stages and checkpoints transfers, verifies them with BLAKE3, and refuses to overwrite files. None of that is a warranty. Keep a copy of anything you can’t afford to lose, as you would for any transfer.
To the maximum extent permitted by law, DWMM Holdings's total liability arising out of or relating to League Lens is limited to the amount you paid for it, which is $100.
To the maximum extent permitted by law, DWMM Holdings isn’t liable for indirect, incidental, or consequential loss, or for loss of data or profits, arising from use of the product. Nothing here limits liability that can’t be limited by law, including liability for death, personal injury, or fraud, and nothing here affects your statutory rights as a consumer.
Changes and termination
These terms may be updated. Material changes are posted here with a new effective date. Your license ends if you stop using the product or materially breach these terms.
Contact
Send questions about these terms to DWMM Holdings at the address below.
Write to dmoore@